The action slots on the central board, together with the cards in your hand, are all coloured. However, this is much deeper than it seems at first glance (sea what I did there?).
To build your undersea civilisation, you need to play cards from your hand to use an action on this board. Pictured above is the game’s shared central board.
Have you tried kelp? They tell me it’s the kale of the sea, but I’m pretty sure that’s a lie. Lots of kelp.Īpparently when we colonise the seas, the only thing available to eat will be kelp. Ideally, this network will score you points, as well as act as an engine that’ll occasionally spew out resources such as credits, biomatter, and kelp. But is it actually better, down where it’s wetter? Are there no troubles when life is the bubbles? Can we really trust a crustacean that sings? I guess we should find out.Įach player is given a personal city map which you’ll fill with a scattering of white and red biodomes, which will connect to a flourishing network of factories and laboratories. Kylie: In Vladimír Suchý’s heavy management game Underwater Cities, players are competing to build the ultimate deep sea nation. Underwater Cities, Heavy Games, Games for Two, Conflict-Free Games